Character Name: Fandral
Alternate Identities:
Player Name:
CHARACTERISTICS
Val Char Base Points Total Roll Notes
14 STR 10 4 14 12- HTH Damage 2 1/2d6 END [3]
17 DEX 10 21 17 12- OCV 6 DCV 6
17 CON 10 14 17 12-
11 BODY 10 2 11 11-
12 INT 10 2 12 11- PER Roll 11-
12 EGO 10 4 12 11- ECV: 4
12 PRE 10 2 12 11- PRE Attack: 2d6
12 COM 10 1 12 11-
4 PD 3 1 4/6 4/6 PD (0/2 rPD)
4 ED 3 1 4/6 4/6 ED (0/2 rED)
3 SPD 2.7 3 3 Phases: 4, 8, 12
6 REC 6 0 6
34 END 34 0 34
30 STUN 27 3 30
6" Running 6 0 6"
2" Swimming 2 0 2"
2" Leaping 3 0 2 1/2" 58 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 75
Disad Points: 75
Total Points: 150
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 2 1/2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 4/6
Res. Phys. Defense 0/2
Energy Defense 4/6
Res. Energy Defense 0/2
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 6 DCV: 6
 
Combat Skill Levels: +1 DCV with HTH Combat , +2 with any single Strike with Rapier , +1 with HTH Combat, Required Hands One-Handed (+0) (5 Active Points); OAF (-1), Real Weapon (-1/4)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: Fandral
Alternate Identities:
Player Name:
SKILLS
Cost  Name
9 Acrobatics 15-
9 Breakfall 15-
9 Contortionist 15-
4 Dodge: +1 DCV with HTH Combat
4 Weapon Finesse: +2 with any single Strike with Rapier
9 Conversation 14-
9 Persuasion 14-
5 AK: Home Country 14-
5 CK: Waterdeep 14-
9 High Society 14-
10 Gambling (Card Games, Dice Games) 14-
4 WF: Common Melee Weapons, Common Missile Weapons
1 TF: Equines
87 Total Skills Cost
 
POWERS
Cost  Power END
5 Half-Elf Eyes: Ultraviolet Perception (Sight Group)0
5 Total Powers Cost
EQUIPMENT
Equipment END
Studded Heavy Leather: Armor (2 PD/2 ED) (6 Active Points); Normal Mass (-1), OIF (-1/2), Real Armor (-1/4)0
Rapier: (Total: 35 Active Cost, 13 Real Cost) HKA 1d6+1, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), STR Minimum 10 (-1/2), Real Weapon (-1/4) (Real Cost: 11) plus +1 with HTH Combat, Required Hands One-Handed (+0) (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2)0

Character Name: Fandral
Alternate Identities:
Player Name:
DISADVANTAGES
Cost  Disadvantage
0 Normal Characteristic Maxima
5 Rivalry: Professional (Other Swashbucklers; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
10 Psychological Limitation: Must perfom any action with flair (Uncommon, Strong)
Notes: Why just dismount a horse when you can do an acrobatic flip off of one?
15 Psychological Limitation: Cannot resist a pretty face (Common, Strong)
10 Reputation: Lady's Man, 11-
15 Hunted: Jealous Husband 8- (Less Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
20 Hunted: City guard 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
75 Total Disadvantages Cost
APPEARANCE
Hair Color: Blonde
Eye Color: Blue
Height: 1.46 m
Weight: 52.00 kg
Description:
Character created with Hero Designer (version 2008100210)